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Old Jun 05, 2006, 09:57 PM // 21:57   #1
Lion's Arch Merchant
 
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Lightbulb Information [F], A New "Panel"...Just like Hero and Attribute

It's time for a new "Panel. just like the Hero or Atrtribute panel. This would show some general information and I can't see it hard to implent to the game, neither it would destroy anything.

It would show this:

The Faction War: Which side is winning in the battle line(luxon or kurzick)
Favor:Who has the favor of the gods?
Critical Strike chance:Show how much critical strike chance you have(I know that for example Warriors cant critical strike but i'll come to that later)
Dodge Chance: Show the dodge chance. Same as C.strike i'll come to that later)
Who are controlling HzH an Cavalon:Shows the alliance names of the alliances controling the main citys
Age:Shows what the /age command says
Played this week:How long you have played this week
Time until battle-line/town control changes:Shows how long to go until reset.

Now, to the dodge/critical strike explanation that I promised you before:

Critical Strike And Dodge Chance Implented

This would do pretty much as it says. All the proffesions(except Assasin) would now get a chance of hitting critical strike. This would be totally balanced and not being over-powered. For example a Warrior would start with about 5,6% in C. strike chance. Whereas a monk would start with about 2% chance.
Now for the dodge. this would be a cjance to "Evade" an attack that comes to you. This would only relate to arrows and meele hits since it would be hard dodging an flameball. This number HAD to be balanced and a Warrior would start with about 5% chance to dodge.

This would also give introduction for NEW MODS!!(Wohoo!)

There could now be new mods on weapons/shields/focus. The more defensive, off-hand item, would give dodge chance while the offensive item, weapon, gives crit chance. This would be maxed on 8% crit chance and 6% dodge chance added.

Pappayaponta
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Old Jun 05, 2006, 10:03 PM // 22:03   #2
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actually, an interesting idea. but leave the dodge one out for now, and maybe the time played this week.
P.S.
default "f" is target self.
/signed
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Old Jun 05, 2006, 11:58 PM // 23:58   #3
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"F" is already in use, warriors and rangers already get critical hits, and attacks are balanced fine as they are without adding a passive chance to evade.

I guess it would be nice to have some way of seeing all that information, though.
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Old Jun 06, 2006, 12:04 AM // 00:04   #4
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Critical hits already exist - and they always have. The Assassin can raise their likelihood, but they happen anyways. At least, I guarantee it with physical weapons. And probably with all weapons, though I don't really pay much attention to wand damage.

And we've wanted a /favor emote for... pretty much forever.
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Old Jun 06, 2006, 01:01 AM // 01:01   #5
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Every class can inflict critical hits, even necromancers. It's just that all classes besides the warriors and assassins have no means of increasing their chances of critical hits (unless it's tied to the attribute of the weapon).

Also, I believe dodge might be a bit too powerful.

But you could always add the chance of double strike (for assassins) in this window.
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Old Jun 06, 2006, 02:29 AM // 02:29   #6
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But I use my F already. It targets me.
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Old Jun 06, 2006, 05:14 PM // 17:14   #7
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Okay can we actually talk about his idea instead of tearing into one point?

I think its a great idea - we desperately need more information in this game!
I feel like we're playing in the dark. I would even love to add a closeable dialogue box, that could choose to display, that scrolls with all damage occuring... We could scroll back up it if we wanted to see if something happened.

"Echo Envitas's Spiteful Spirit damages Charr for 30"
"Charr's attack damages Echo Envitas for 10"

Anyway
/signed
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Old Jun 06, 2006, 07:17 PM // 19:17   #8
of Brackenwood
 
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/signed

A very nice idea indeed, though I have a problem with the dodge and such, as others do. Just the idea to add a new window that gives you general information is a good one.
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Old Jun 06, 2006, 11:14 PM // 23:14   #9
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/signed

Good idea, though as all the others said critical chance is already there and looks like F is used (I didn't know that as well, I never target myself...). As for the other infos it would be cool to be shown. Might also wanna add Overall Gameplay Time. And also what I would definitely like to see is a Prophecies (Tyrian) Quests Completed and Factions (Canthan) Quests Completed info. Showing how many quests you did like:
Prophecies (Tyrian) Quests Completed X out of Y
Factions (Canthan) Quests Completed X out of Y
Repetable quests not counted...
This wouldn't be necessary for missions cause you can always click M and check your co-op shields on the map to see what mission or/and bonus you have.
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Old Jun 07, 2006, 05:29 AM // 05:29   #10
Lion's Arch Merchant
 
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Quote:
Originally Posted by Kakumei
But I use my F already. It targets me.
Ok ok, I realize I am beaten. But in the bottom its anet's fault(not really but...). You know the little folder that followed GW:F where the keyboard was and it showed what evry botton did. And f was FREE! But apparently its not
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Old Jun 07, 2006, 10:50 AM // 10:50   #11
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/signed aside from the introduction of dodge. If something like the dodge chance was implemented it wouldn't be a small part of a infomation display it is a very important change in the game that would be better off discussed in its own thread.
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Old Jun 07, 2006, 12:57 PM // 12:57   #12
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I propose that this idea be included under the score chart (letter 'o' I think) as a tab. I think that would fit in nicely there...

And then you could just rename score chart to general statistics... or something.

/signed.
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Old Jun 07, 2006, 06:19 PM // 18:19   #13
Lion's Arch Merchant
 
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Quote:
Originally Posted by Terra Xin
I propose that this idea be included under the score chart (letter 'o' I think) as a tab. I think that would fit in nicely there...

And then you could just rename score chart to general statistics... or something.

/signed.
Good idea!
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Old Jun 07, 2006, 06:52 PM // 18:52   #14
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/signed

I've been waiting for more information in menus like this to surface. I had an idea to add to yours, but cant quite remember it. Also the 'y' key isnt being used for anythign atm.

Edit: I remember what it was, I got tired of haveing to switch between tabs to see my attributes and faction. I wanted a seperate menu for faction entirely.

Last edited by Chaco Nautzi; Jun 07, 2006 at 06:56 PM // 18:56..
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